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32 | // ex10. Animation
var game = new Phaser.Game(800, 600, Phaser.AUTO);
var GameState = {
preload: function() {
game.load.image("red","images/red.png");
},
create: function() {
// Set backgound color
game.stage.backgroundColor = "#0FFF0F";
// sprite at Upper Left Corner
this.red = game.add.sprite(0, 0, "red");
// diagonal movement over 10 sec
var redMovement = game.add.tween(this.red);
var moveTo = {
x : game.width - this.red.width,
y : game.height - this.red.height
};
redMovement.to(moveTo, 10000);
redMovement.start();
}
};
game.state.add('GameState', GameState);
game.state.start('GameState');
|
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