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51 | // ex13. Arrow Keys
var GameState = {
preload: function() {
game.load.spritesheet("arrow", "images/arrow.png");
},
create: function() {
// Set backgound color
game.stage.backgroundColor = "#0FFF0F";
// Start Physics
game.physics.startSystem(Phaser.Physics.ARCADE);
// Player centered and physics, initial left velocity
this.player = game.add.sprite(game.world.centerX, game.world.centerY, "arrow");
this.player.fame = 2;
this.player.anchor.setTo(0.5);
game.physics.enable(this.player, Phaser.Physics.ARCADE);
this.player.body.collideWorldBounds = true;
this.player.body.velocity.setTo(-100,0);
// listen to the arrow keys
this.cursor = game.input.keyboard.createCursorKeys();
},
update: function() {
// was arrow key pressed
if(this.cursor.left.isDown) {
this.player.body.velocity.setTo(-100, 0);
this.player.angle = 0;
} else if (this.cursor.right.isDown) {
this.player.body.velocity.setTo(100, 0);
this.player.angle = 180;
} else if (this.cursor.up.isDown) {
this.player.body.velocity.setTo(0, -100);
this.player.angle = 90;
} else if (this.cursor.down.isDown) {
this.player.body.velocity.setTo(0, 100);
this.player.angle = 270;
}
}
};
var game = new Phaser.Game(800, 600, Phaser.AUTO);
game.state.add("GameState", GameState);
game.state.start("GameState");
|
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