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55 | // ex04. Group
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'ex04',
{ preload: preload, create: create});
var blocks;
var index = 0;
function preload() {
game.load.image('red', 'images/red.png');
game.load.image('turquoise', 'images/turquoise.png');
game.load.image('rose', 'images/rose.png');
game.load.image('green', 'images/green.png');
}
function create() {
// Set backgound color
game.stage.backgroundColor = "#0FFF0F";
// four overlapping images
red = game.add.image(0, 0, 'red');
turquoise = game.add.image(0, 0, 'turquoise');
rose = game.add.image(0, 0, 'rose');
green = game.add.image(0, 0, 'green');
// create group with images
blocks = game.add.group();
blocks.add(red);
blocks.add(turquoise);
blocks.add(rose);
blocks.add(green);
// Center of screen
var x = game.world.centerX;
var y = game.world.centerY;
blocks.x = x - blocks.width/2;
blocks.y = y - blocks.height/2;
// show red (image at index 0)
changeColor();
// call changeColor if click detected
game.input.onDown.add(changeColor, this);
}
function changeColor() {
// kill all 4 sub images
blocks.callAll('kill')
// revive only index
blocks.getChildAt(index).revive()
// new index value
index = (index + 1) % 4;
}
|
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