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44 | // ex14. moveToXY
var GameState = {
preload: function() {
game.load.spritesheet("arrow", "images/arrow.png");
},
create: function() {
// Set backgound color
game.stage.backgroundColor = "#0FFF0F";
// Start Physics
game.physics.startSystem(Phaser.Physics.ARCADE);
// Player centered and physics, initial left velocity
this.player = game.add.sprite(game.world.centerX, game.world.centerY, "arrow");
this.player.anchor.setTo(0.5);
game.physics.enable(this.player, Phaser.Physics.ARCADE);
this.player.body.collideWorldBounds = true;
// move toward upperleft, and face towards it
rot = game.physics.arcade.moveToXY(this.player, 0, 0, 100);
this.player.rotation = rot;
// listen to mouse click
game.input.onDown.add(this.move, this);
},
move: function() {
// move to click point, face towards it
var x = game.input.activePointer.x;
var y = game.input.activePointer.y;
var rot = game.physics.arcade.moveToXY(this.player, x, y, 100);
this.player.rotation = rot;
}
};
var game = new Phaser.Game(800, 600, Phaser.AUTO);
game.state.add("GameState", GameState);
game.state.start("GameState");
|
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