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33 | // ex16. TileSprite
var GameState = {
preload: function() {
game.load.image('colorImages', 'images/ex16.png');
},
create: function() {
// Set backgound color
game.stage.backgroundColor = "#555555";
// Image size
var imageWidth = 64, imageHeight = 64;
// parameters for tile placement
var numTiles = 5;
var x = game.world.centerX - numTiles / 2 * imageWidth;
var y = game.world.centerY - numTiles / 2 * imageHeight;
var w = numTiles * imageWidth;
var h = numTiles * imageHeight;
// tileSprite added and scrolling started
this.color = game.add.tileSprite(x, y, w, h, 'colorImages');
this.color.autoScroll(imageWidth / 2, imageHeight / 2);
}
}
var game = new Phaser.Game(800, 600, Phaser.AUTO);
game.state.add("GameState", GameState);
game.state.start("GameState");
|
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